Huge Beast, Typically Chaotic Evil
Armor Class 18 Natural armor
Hit Points 45 (7d12)
Speed
STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
9 (-1)
WIS
11 (+0)
CHA
6 (-2)
Damage Resistances Bludgeoning
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Pounce: Melee Weapon Attack: +1 to hit, reach 20 ft., 1 target. Hit: 1d20.

Bone needles. (4-5 recharge): +5 to hit, range 45/20 ft., 2 target. Hit: 1d10 + 2 Piecing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Bone Spikes (Costs 3 Actions). The move can be used for defending or attacking. A 15ft circle of bone around the Bumak. Anything in the circle (if for attack) damage is 1d20 and thrown outside the circle. When used for defending a circle wall made of bone keeps everything in and out of the circle of the circle. 

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

FallingBear12

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