Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put Brutus to sleep.
Vampire Consort: Advantage on saving throws against being charmed or frightened. Resistance to necrotic damage. Immunity to poison damage, exhaustion, and disease.
Regeneration: Brutus regains 15 hit points at the start of his turn if he has at least 1 hit point and isn't in sunlight or running water.
Spider Climb: Brutus can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Spellcasting: Brutus is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Brutus has the following spells prepared:
Cantrips (at will): booming blade, green-flame blade, mage hand, minor illusion
1st level (4 slots): detect magic, shield, thunderwave
2nd level (3 slots): blur, misty step, suggestion
3rd level (3 slots): fear, fireball, haste
4th level (3 slots): blight, dimension door
5th level (1 slot): cone of cold
Bladesong: Brutus can enter a bladesong for 1 minute. While in the bladesong, he gains:
+3 to AC (included in AC)
+10 ft to speed
Advantage on Dex (Acrobatics) checks
Use Int for attack and damage rolls with melee weapons
Can make a melee weapon attack as a bonus action
Multiattack: Brutus makes two attacks, only one of which can be a bite attack.
Longsword: +9 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage, or 10 (1d12 + 4) slashing damage if used with two hands.
Bite: +10 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Brutus, incapacitated, or restrained. Hit: 9 (1d10 + 4) piercing damage plus 14 (4d6) necrotic damage.
Bladesong Strike: Brutus makes one melee weapon attack.
Parry: When Brutus is hit by a melee attack, he can use his reaction to add 4 to his AC against that attack, potentially causing it to miss.
Legendary Actions (3/turn):
- Cantrip: Brutus casts a cantrip.
- Bladesong Strike: Brutus makes one melee weapon attack.
- Teleport: Brutus magically teleports up to 30 ft to an unoccupied space he can see.
- Swift Retribution (costs 3 actions): Brutus magically teleports up to 30 ft. to an unoccupied space he can see, casts a cantrip, and makes one melee weapon attack.
- Legendary Resistance (3/day): If Brutus fails a saving throw, he can choose to succeed instead.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Vampire Weaknesses:
- Harmed by Running Water: Brutus takes 20 acid damage if he ends his turn in running water.
- Stake to the Heart: If a piercing weapon made of wood is driven into Brutus's heart while he is incapacitated in his resting place, he is paralyzed until the stake is removed.
- Sunlight Hypersensitivity: While in sunlight, Brutus has disadvantage on attack rolls and ability checks.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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