Medium Undead (Elf), Lawful Evil
Armor Class 18 Mage Armor, Bladesong
Hit Points 180 (19d8 + 95)
Speed 30 ft.
STR
18 (+4)
DEX
20 (+5)
CON
18 (+4)
INT
20 (+5)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +10, INT +10, WIS +8
Skills Acrobatics +9, Arcana +8, Perception +5
Damage Resistances Necrotic
Condition Immunities Charmed
Senses Darkvision 60ft, Passive Perception 17
Languages Common, Elvish
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put Brutus to sleep.

Vampire Consort: Advantage on saving throws against being charmed or frightened. Resistance to necrotic damage. Immunity to poison damage, exhaustion, and disease.

Regeneration: Brutus regains 15 hit points at the start of his turn if he has at least 1 hit point and isn't in sunlight or running water.

Spider Climb: Brutus can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Spellcasting: Brutus is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Brutus has the following spells prepared:
Cantrips (at will): booming blade, green-flame blade, mage hand, minor illusion
1st level (4 slots): detect magic, shield, thunderwave
2nd level (3 slots): blur, misty step, suggestion
3rd level (3 slots): fear, fireball, haste
4th level (3 slots): blight, dimension door
5th level (1 slot): cone of cold

Bladesong: Brutus can enter a bladesong for 1 minute. While in the bladesong, he gains:

+3 to AC (included in AC)
+10 ft to speed
Advantage on Dex (Acrobatics) checks
Use Int for attack and damage rolls with melee weapons
Can make a melee weapon attack as a bonus action

 

Actions

Multiattack: Brutus makes two attacks, only one of which can be a bite attack.
Longsword: +9 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage, or 10 (1d12 + 4) slashing damage if used with two hands.
Bite: +10 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Brutus, incapacitated, or restrained. Hit: 9 (1d10 + 4) piercing damage plus 14 (4d6) necrotic damage.

Bonus Actions

Bladesong Strike: Brutus makes one melee weapon attack.

Reactions

Parry: When Brutus is hit by a melee attack, he can use his reaction to add 4 to his AC against that attack, potentially causing it to miss.

Legendary Actions

Legendary Actions (3/turn):

  • Cantrip: Brutus casts a cantrip.
  • Bladesong Strike: Brutus makes one melee weapon attack.
  • Teleport: Brutus magically teleports up to 30 ft to an unoccupied space he can see.
  • Swift Retribution (costs 3 actions): Brutus magically teleports up to 30 ft. to an unoccupied space he can see, casts a cantrip, and makes one melee weapon attack.
  • Legendary Resistance (3/day): If Brutus fails a saving throw, he can choose to succeed instead.
Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Vampire Weaknesses:

  • Harmed by Running Water: Brutus takes 20 acid damage if he ends his turn in running water.
  • Stake to the Heart: If a piercing weapon made of wood is driven into Brutus's heart while he is incapacitated in his resting place, he is paralyzed until the stake is removed.
  • Sunlight Hypersensitivity: While in sunlight, Brutus has disadvantage on attack rolls and ability checks.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

OncomingStorm751

Comments

Posts Quoted:
Reply
Clear All Quotes