Large Beast (Elemental), Unaligned
Armor Class 15 Natural Armor
Hit Points 37 (5d10 + 10)
Speed 40 ft., Climb 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +3, Stealth +6
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. The leopard has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the leopard moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the leopard can make one bite attack against it as a bonus action.

Powder Steps. While in light or heavy snow, the leopard can take the Hide action as a bonus action.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 8 (2d8) cold damage on a failed save, or half as much damage on a successful one.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Monster Tags: Misc Creature

Habitat: ArcticForestHill

Bigdaddyivz

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