Medium Fiend (Demon), Chaotic Evil
Armor Class 18 Studded Leather (+2)
Hit Points 126 (14d10 + 56)
Speed 40 ft.
STR
19 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +10, WIS +7
Skills Arcana +13, Deception +7, History +13, Perception +7, Stealth +7
Damage Vulnerabilities Fire
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened
Senses Darkvision 120 ft., Truesight 20 ft., Passive Perception 15
Languages Abyssal, Common, Sylvan and any language its host knows
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Valg Royalty. The Valg king has advantage on saving throws against being charmed, and magic can't put the Valg king to sleep.

Legendary Resistance (3/Day). If the Valg king fails a saving throw, it can choose to succeed instead.

Spellcasting. The Valg king is an 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +9 to hit with spell attacks). The Valg king has the following wizard spells prepared:

Cantrips (at will): chill touch, mage hand, minor illusion

1st level (4 slots): cause fear, longstrider, shield

2nd level (3 slots): darkness, mind spike, misty step

3rd level (3 slots): counterspell, fear, vampiric touch

4th level (3 slots): blight, phantasmal killer, summon greater demon

5th level (2 slots): enervation, wall of force

6th level (1 slot): mental prison

7th level (1 slot): finger of death

Actions

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 8) slashing damage, or 14 (1d10 + 8) piercing damage if used with two hands to make a melee attack.

Display Fear. Each creature that comes within 10 feet of the Valg king must succeed on a DC 18 Wisdom saving throw or take 20 (4d8) psychic damage and become Stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature takes half damage and is not Stunned. On a successful save or the effect ends for it, the creature is immune to the Valg king's Display Fear for the next 24 hours.

Legendary Actions

The Valg king can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Valg king regains spent legendary actions at the start of its turn.

Summon Allies (1 action). The Valg king reaches into the darkness and calls for three quasits to appear in an unoccupied space as his allies. The quasits can be summoned in any area of dim light or darkness within sight of the Valg king. They have their own initiative but obey all of the Valg king's commands.

Umbrastep(2 actions). The Valg king possesses the ability to manipulate darkness and shadows and thus steps into his own shadow and reappears out of another shadow in sight of the original position and within 60 ft. 

Mind Manipulation (3 actions). The Valg king penetrates the mind of his target and begins combing through the target's worst memories, forcing the target to relive each one. The target must succeed on a DC 18 Intelligence saving throw or take 30 (10d6) psychic damage and is Stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Valg inhabit the bodies of other races and feed off them, effectively killing them. The three kings of the Valg race take over royalty and are the second most powerful beings of the Valg race. They are much more powerful than the soldiers or princes and relish in forcing their victims to relive painful memories. They are only distinguishable as Valg kings by their eyes, which appear golden, as opposed to lesser Valg, which have black eyes. Valg kings are immortal until slain.

Previous Versions

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7/17/2019 12:36:16 AM
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Monster Tags: NPC

Funkster5679

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