Tiny Construct, Neutral
Armor Class 14 Natural Armor
Hit Points 27 (6d6 + 6)
Speed 30 ft.
STR
6 (-2)
DEX
14 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight, Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The lamp is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the lamp must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the lamp remains motionless, it is indistinguishable from a normal lamp.

Illumination. The lamp sheds bright light in a 15-foot radius and dim light for an additional 15 feet.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Light Burst (Recharge 5-6). The lamp emits a burst of blinding light. Each creature within 15 feet of the lamp must succeed on a DC 12 Constitution saving throw or be blinded until the end of the lamp's next turn.

 

Makeshifttom

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