Mimicry. The corrupted wereraven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chattering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Regeneration. The corrupted wereraven regains 10 hit points at the start of its turn. If the wereraven takes damage from a silvered weapon or a spell, this trait doesn’t function at the start of the wereraven’s next turn. The wereraven dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Spellcasting in Hybrid Form. The corrupted wereraven in hybrid form is a 10th-level spellcaster. Its spellcasting ability is Intelligence (save DC 15, +7 to hit with spell attacks). The corrupted wereraven can cast in hybrid form the following wizard spells if it has them prepared:
Cantrips: mage hand, shocking grasp
1st level: detect magic, disguise self, shield
2nd level: blur, invisibility, ray of enfeeblement
3rd level: clairvoyance, lightning bolt, sending
4th level: confusion
5th level: telekinesis, wall of force
Multiattack (Hybrid Form Only). The corrupted wereraven casts a spell or makes six claw attacks, one of which can be replaced with its tentacles.
Beak (Raven Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage in raven form, or 4 (1d4 + 2) piercing damage in hybrid form. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with wereraven lycanthropy.
Tentacles (Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain (Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the corrupted wereraven. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the corrupted wereraven kills the target by extracting and devouring its brain.
Claw (Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (2d6 + 7) slashing damage.
Change Shape. The corrupted wereraven polymorphs into a corrupted hybrid form or into a raven, or back into its original form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its humanoid form if it dies.
Description
Wereravens are secretive and extraordinarily cautious lycanthropes that trust one another but are wary of just about everyone else. Although skilled at blending into society, they keep mostly to themselves, respect local laws, and strive to do good whenever possible.
When an aberration contracts lycanthropy, the resulting hybrid form can be a nightmarish amalgamation of both entities. This Corrupted Wereraven embodies the eerie intelligence and psychic abilities of an aberration combined with the physical prowess and shapechanging abilities of a Wereraven.
Unlike traditional lycanthropes, the aberrant nature of the Corrupted Wereraven renders its lycanthropy non-transmissible. This peculiar feature is a result of the complex intermingling of the aberration alien physiology and the magical curse of lycanthropy. The hybrid's bite, while dangerous and filled with dark, psychic energy, does not carry the infectious agent that typically spreads the lycanthropic curse.