Amphibious. The frog can breathe air and water.
Frogs Launch. The frog's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start.
heavily Armored. Disadvantage on stealth checks.
lanterns in Armor. there are 2 Hooded Everbright Lanterns built into the chest plate and on a lantern hook on the back of the frogs armor.
Bite. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 15 (2d8+6) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the frog can't bite another target.
Devour. The frog makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 10 (2d6+3) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.
adamantine Pierced Tongue. Melee Weapon Attack: +6 to hit, reach 20ft., one target. Hit: 18 (2d12+6) piercing damage.
Previous Versions
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8/11/2019 10:06:37 PM
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