Medium Humanoid, Any Alignment
Armor Class 16 (scale mail, shield)
Hit Points 19 (3d8 + 6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws CON +4
Skills Athletics +4, Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, plus one of your choice
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Attacker. The warrior gains a +2 bonus to attack rolls.

Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can’t use this feature again until it finishes a short or long rest.

Actions

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage, or 7 (1d10 + 3) slashing damage if used with two hands.

Spellcasting. The hexblade is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +7 to hit with spell attacks). Atmara has the following warlock spells prepared:

Cantrips (at will): Eldritch Blast, Light, Prestidigitation

1st level (2 slots): Hold Person, Arms of Hadar, Hellish Rebuke

Create Pact Weapon. As an action, you can create a pact weapon in your hand (you choose the form, you're proficient with it, and it counts as magical). You can also transform a magic weapon into your pact weapon by performing a special ritual.

Monster Tags: Sidekick

SirDorian

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