Sure-Footed. The Amberous Rager has advantage on Strength and Dexterity saving throws made against effects that make it have the prone condition.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Shattering jewels. Whenever the Amberous Rager is hit, chunks of amber go flying about. Any creature within 10 feat of the Amberous Rager other then other ''Amberous'' monsters, takes 1d4 piercing damage.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Corrupting Shard. The Amberous Rager takes a large shard of amber to shank an enemy creature. Melee Weapon Attack: +6 to hit, reach 5 ft., range 20/60 one target. Hit: (1d4 + 4) A creature hit by this looses 10 feet of movement as long as it is not removed using an action to perfom a medicine check (DC 13). a creature who still has an amber shard stuck into them after 1 minute will slowly start to petrify into amber over the course of 1 day. A Lesser Restoration removes the ongoing petrification unless the shard is still embeded within the body. 1/day
Previous Versions
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12/10/2023 5:00:38 AM
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