Armor Class
18
Natural Armour
Hit Points
200
(20d10 + 20)
Speed
30 ft., Climb 20 ft.
STR
20
(+5)
DEX
12
(+1)
CON
18
(+4)
INT
6
(-2)
WIS
14
(+2)
CHA
6
(-2)
Saving Throws
STR +9, CON +8
Skills
Stealth +10
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Darkvision 120ft, Tremorsense 60ft, Passive Perception 15
Languages
It cannot speak... Only growl
Challenge
11 (7,200 XP)
Proficiency Bonus
+4
Actions
Crystal Shard Spikes: Melee Weapon Attack: +12 to hit, reach 5 ft, 1 target. Hit: 19 (2d8+4) piercing damage plus 8(2d6) radiant damage.
Crystalline Slam: Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 18 (2d8+6) bludgeoning damage and the target must succeed on a DC 18 Strength saving throw or be restrained until the grapple ends. if restrained, can only use melee attacks and contact spells and can't move.
Crystal Burst (Recharge 5-6): The Crystal Behemoth releases a burst of crystal energy in a 20-foot radius. Each creature in that area must make a DC 18 Dexterity saving throw, taking 24 (8d6) radiant damage on a failed save, or half as much damage on a successful one.