Huge Construct (Elemental), Typically Lawful Neutral
Armor Class 18 Natural Armour
Hit Points 200 (20d10 + 20)
Speed 30 ft., Climb 20 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws STR +9, CON +8
Skills Stealth +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Deafened, Petrified
Senses Darkvision 120ft, Tremorsense 60ft, Passive Perception 15
Languages It cannot speak... Only growl
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Actions

Crystal Shard Spikes: Melee Weapon Attack: +12 to hit, reach 5 ft, 1 target. Hit: 19 (2d8+4) piercing damage plus 8(2d6) radiant damage.

Crystalline Slam: Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 18 (2d8+6) bludgeoning damage and the target must succeed on a DC 18 Strength saving throw or be restrained until the grapple ends. if restrained, can only use melee attacks and contact spells and can't move.

Crystal Burst (Recharge 5-6): The Crystal Behemoth releases a burst of crystal energy in a 20-foot radius. Each creature in that area must make a DC 18 Dexterity saving throw, taking 24 (8d6) radiant damage on a failed save, or half as much damage on a successful one.

 

Monster Tags: constructElemental

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