Medium Construct, Neutral
Armor Class 18
Hit Points 120 (11d8 + 44)
Speed 80 ft.
STR
22 (+6)
DEX
9 (-1)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Skills Athletics +13
Damage Immunities Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Tremorsense, Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Regeneration: The Golem heals for 50 hit points every turn unless it takes fire damage. 

Susceptible to Fire. If the golem takes bludgeoning damage in a turn, it becomes vulnerable to fire damage before it's next turn, which keeps it from healing. Fire Bad.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt. Why? Idk, cause magic. The electricity awakens all of the nasty bits inside of it and gets it moving.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. 

Magic Weapons. The golem's weapon attacks are magical. A little bit of glitter like substance covers anyone who is grabbed or attacked by the golem. It's crushed abalone shells. This has no effect on combat mechanics.  

Actions

Multiattack. The golem makes three attacks. Two thrown attacks and one slam.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 4) bludgeoning damage.

Throw. The Golem makes a grapple check, if it succeeds, it can throw a character up to 60 feet. +13 to grapple checks. Thats like, 5d6 damage. 

 

Nerf options: Sometimes the attacks of the golem are reduced if it does a ton of damage.

 

Reactions
Enraged Response: As a reaction it can attack the last creature that attacked it, because now it's pissed af. It can move towards the attacking creature without provoking an attack of opportunity and make a grab attack against the creature (poor sucker), a successful grab attack allows it throw a creature up to 60ft. #byefelicia 
Legendary Actions

Legendary Resistance 1/day: I HAVE TOO MANY PLAYERS. I mean, I think just throwing minions at them just bogs down the fight, so, just throw one of these in the mix. 

Description

A Bádh Bahar is a grisly assortment of humanoid body parts, dead sea creatures, and shells stitched and bound together into a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons. The person who made this golem is obviously really powerful, and maybe sort of a dick, or maybe they're chill. Idk, it just seems like a lot of work for a guardian creature. Like, wouldn't it be easier to summon a demon or something? It just seems like a lot of work. Maybe the idea is to deter folks because the creature is incredibly foul, or gross as hell. 

DevMoD

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