Huge Monstrosity, Unaligned
Armor Class 14 Natural armor
Hit Points 265 (18d12 + 100)
Speed 30 ft., Swim 30 ft.
STR
21 (+5)
DEX
13 (+1)
CON
20 (+5)
INT
4 (-3)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws CON +9, WIS +5
Skills Perception +9, Stealth +5
Damage Resistances Fire, Lightning
Senses Darkvision 60 ft. , Passive Perception 19
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. The froghemoth can breathe air and water.

Unhindered movement. The froghemoth is not slowed down by difficult terrain caused by water of dense plant matter.

Actions

Multiattack. The froghemoth makes three attacks: two with its tentacles and one with its tongue or bite. 

Tentacle. Melee Weapon Attack: +10 to hit, Reach 20 ft., one target. Hit:  12 (2d6 + 5) bludgeoning damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until the grapple ends, the froghemoth can't use this tentacle on another target. The froghemoth has four tentacles. 

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the target is swallowed if it is a Medium or smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the froghemoth, and takes 7 (2d6) acid damage at the start of each of the froghemoth's turns. The froghemoth's gullet can hold up to two creatures at a time. If the froghemoth takes 15 damage or more on a single turn from a creature inside it, the froghemoth must succeed on a DC 22 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls prone in a space within 10 feet of the froghemoth. If the froghemoth dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone. 

Tongue. The froghemoth targets one Medium or smaller creature that it can see within 20 feet of it. The target must make a DC 16 saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the froghemoth, and the froghemoth can make a bite attack against it as a bonus action.

Legendary Actions

Hop (Costs 1 Action). The froghemoth hops 15 feet without provoking an opportunity attack. 

Tentacle. (Costs 2 Actions) Melee Weapon Attack: +10 to hit, Reach 20 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until the grapple ends, the froghemoth can't use this tentacle on another target. The froghemoth has four tentacles. 

Tongue. (Costs 2 Actions) The froghemoth targets one Medium or smaller creature that it can see within 20 feet of it. The target must make a DC 16 saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the froghemoth.

Clunk. (Costs 3 Actions) The froghemoth smashes all creatures it has grappled together. Each creature must make a Strength saving throw, taking 14 (2d8 + 5) on a failed save, or half as much on a successful one. 

Djoest

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