Huge Swarm of Medium undead, Lawful Evil
Armor Class 13 (armor scraps)
Hit Points 420 (30d20 + 69)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
11 (+0)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

This amalgamation of animated bones, seems to have a sentience. 

Actions

Amalgamation of Bone can make: four (4) Shortsword and/or Bone Shot attacks per turn or two (2) Smash attacks or two (2) Bone Walls per turn.

Shortsword. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 28 (1d6 + 2) slashing damage.

Bone Shot. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (3d8 + 4) piercing damage.

Smash. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 28 (5d8 + 2) bludgeoning damage.

Bone Wall. Range/Area 120 ft, duration 1 min, save DEX. Amalgam of Bone creates a wall of bone on a solid surface within range. The wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is uneven with jutting bones that pierce and lasts for the duration.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 28 (5d8 + 2) piercing damage, or half as much damage on a successful save. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there.

Bonus Actions

Amalgamation of Bone can absorb nearby bones to regenerate 9 (2d8 + 1) lost hit points.

Legendary Actions

Amalgamation of Bone can cast Dead Rising once per turn.

Habitat: Urban

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