This amalgamation of animated bones, seems to have a sentience.
Amalgamation of Bone can make: four (4) Shortsword and/or Bone Shot attacks per turn or two (2) Smash attacks or two (2) Bone Walls per turn.
Shortsword. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 28 (1d6 + 2) slashing damage.
Bone Shot. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (3d8 + 4) piercing damage.
Smash. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 28 (5d8 + 2) bludgeoning damage.
Bone Wall. Range/Area 120 ft, duration 1 min, save DEX. Amalgam of Bone creates a wall of bone on a solid surface within range. The wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is uneven with jutting bones that pierce and lasts for the duration.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 28 (5d8 + 2) piercing damage, or half as much damage on a successful save. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there.
Amalgamation of Bone can absorb nearby bones to regenerate 9 (2d8 + 1) lost hit points.
Amalgamation of Bone can cast Dead Rising once per turn.
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