Armor Class
17
(natural armor)
Hit Points
60
(8d8)
Speed
40 ft.
STR
15
(+2)
DEX
15
(+2)
CON
16
(+3)
INT
2
(-4)
WIS
9
(-1)
CHA
4
(-3)
Damage Vulnerabilities
Fire
Damage Immunities
Cold
Senses
Blindsight 60 ft., Passive Perception 9
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Ice walk:
the scorpion can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 3) piercing damage, cold damage: target must make a DC 12 Constitution saving throw, or take 8 (2d4) damage and
Comments