Fey Ancestry. The brownie has advantage on saving throws against being charmed, and magic can't put it to sleep.
Innate Spellcasting. The brownie's innate spellcasting ability is Wisdom (spell save DC 13). The brownie can innately cast the following spells, requiring no components.
- At will: Druidcraft, Goodberry
- 1/Day: Dancing Lights
Innate Spellcasting.
- At will: Druidcraft, Goodberry
- 1/Day: Dancing Lights
Shortsword. Melee Weapon Attack: +5 to hit, reach 2 ft., 1 target. Hit: 4 (1d4 + 3) [piercing] damage.
Mimic Death. The brownie can collapse to the ground and appear to be dead. A DC 13 Intelligence (Investigation) check will reveal they are still alive.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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