Medium Construct, Any Lawful Alignment
Armor Class 15 Natural armor (+1), shield
Hit Points 36 (8d8)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages Understands one language from its creator and can speak it a little bit more than the regular sentries
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Unusual Nature. The construct does not require air, food, drink, or sleep.

 

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. 

Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A clockwork sentry captain is a metal biped with a height of around 5' 4". Their creator can set them to defend a small area, which they do unto death. The sentry will give orders to the other sentries.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: Urban

KingpandaDoodydood

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