Radiation Eater. The Atomic Lizard absorbs radiant damage. The sun charges the Atomic Lizards with 10 radiant damage per round.
This energy can be used to heal himself for 1hp per energy stored, or it can be used to increase his melee attack by 1dmg per energy stored. Lastly, it can be used for the Atomic Lizards, Atomic breath. He can store as much energy as he has max hp, and he will usually start with full storage of stored energy at the beginning of a fight.
Stomper. If the Atomic Lizard enters the space of a large to tiny creature, the creature must make a dc 18 Dexterity saving throw, or take 10d10 bludgeoning damage.
Amphibian Nature. The Atomic Lizard can breathe air and water.
Legendary Resistance (3/Day). If the Atomic Lizard fails a saving throw, it can choose to succeed instead.
Titan power. The Atomic Lizard attacks count as magical in order to overcome resistances.
Multiattack . Godzilla can make two claw attacks and one tail attack per turn or one breath attack.
Claw Attack. Melee Attack: +16 to hit, reach 30 ft., 1 target. Hit: 50 (3d12 + 30) [slashing] damage.
Tail Attack. Melee Attack: +18 to hit, reach 90 ft., 1 target. Hit: 74 (6d12+30) [bludgeoning] damage.
Atomic Breath (recharge 5 6) . Any creature in a 20x600 line musst make a dc 22 dexterity check or take *energy stored*d12+*energy stored* lightning/radiant damage (dm chooses).
Thermonuclear (1/day). Godzilla goes thermonuclear, gaining resistance to all damage and instead of rolling damage, Godzilla takes the highest value for damage. This form lasts for 1 minute.
Heal. Use stored energy to recover hp.
Beamlock. If the Atomic Lizard is targeted by a line aoe attack, he can make a breath attack to counter it, but he cannot make a dex or Con save to evade it. Instead the Atomic lizard subtracts the amount of damage received with the damage of the Atomic Lizards Atomic Breath. If the outcome is negative, the excessive damage is transferred to the attacker.
At the end of a creatures turn, the Atomic Lizards can use legendary actions.
Absorbing (Costs 1 Actions). It counts the creatures turn as its own, for the purpose of absorbing sun energy, adding 10 to stored energy.
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