Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 3) piercing damage plus 7 (2d6) necrotic damage.
Breath of Doom (Recharge 5–6). The hound exhales green mist in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Description
Death-breathing undead that take the form of powerful dogs, these hounds commonly serve in the Midnight guard as weapons of enforcement. There are not many of them, they are only brought with on special missions or to deal with particularily dificult pests. They stand at about six feet tall and can gnaw through most metal doors. A strong smell of rotting flesh accompanies them everywhere. They eat anything and everything, but their strong sharp teeth are primarily ready to tear through human flesh. If you notice one, hope it is not there because of you. And if it is, run.
Previous Versions
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4/29/2024 8:52:04 AM
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Coming Soon
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