Large Undead, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 120 (10d12 + 14)
Speed 50 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws CON +5
Skills Perception +5
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Condition Immunities Frightened, Poisoned
Senses Blindsight 30 ft, Darkvision 60 ft., Passive Perception 15
Languages Understands Undercommon but can't speak it
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 3) piercing damage plus 7 (2d6) necrotic damage.

Breath of Doom (Recharge 5–6). The hound exhales green mist in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Description

Death-breathing undead that take the form of powerful dogs, these hounds commonly serve in the Midnight guard as weapons of enforcement. There are not many of them, they are only brought with on special missions or to deal with particularily dificult pests. They stand at about six feet tall and can gnaw through most metal doors. A strong smell of rotting flesh accompanies them everywhere. They eat anything and everything, but their strong sharp teeth are primarily ready to tear through human flesh. If you notice one, hope it is not there because of you. And if it is, run.

Previous Versions

Name Date Modified Views Adds Version Actions
4/29/2024 8:52:04 AM
4
1
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Coming Soon

Monster Tags: undeadbeast companion

Habitat: MountainSwampUnderdarkUrban

MidnightSandy

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