Large Beast, Neutral
Armor Class 18 natural armour
Hit Points 45 (5d10)
Speed 30 ft., walk 40 ft., swim 20 ft.
STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +6
Damage Immunities Thunder
Condition Immunities Blinded, Deafened, Petrified
Senses Truesight, Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Guardian. A cave guardian will only attack a creature if it poses a threat to the cave it guards, i.e a miner.

Natural camouflage. A cave guardian can seamlessly camouflage against the wall of the cave it lives in.

 

Actions

Multiattack. The cave guardian makes 2 attacks.

Warning tremor. The cave guardian sends a tremor through the cave to warn away a potential danger. A creature must succeed on a DC 10 intelligence check or become frightened of the cave and all its contents.

Rock-hard fists. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d12 + 3) bludgeoning damage. 

 

Reactions

Body slam. The cave guardian rears up in response to an attack, slamming down again and dealing 2d6 bludgeoning damage to all creatures within 10 feet of it.

Description

Cave guardians are, well, guardians of the caves in the material plane. I can't really think of anything else to say.

Habitat: Mountain

EJODM18604

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