Armor Class
24
(natural armor)
Hit Points
310
(20d10 + 200)
Speed
30 ft.
STR
29
(+9)
DEX
12
(+1)
CON
25
(+7)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Damage Immunities
Force, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
19 (22,000 XP)
Proficiency Bonus
+6
Traits
Force Absorption. Whenever the golem is subjected to force damage, it takes no damage and instead regains a number of hit points equal to the force damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Prismatic Spray (Recharge 6). The golem casts Prismatic Spray
Comments