Shapechanger. The werefox can use its action to polymorph into a fox-humanoid hybrid or into a fox, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Innate Spellcasting (Fox or Humanoid Form Only). The werefox's innate spellcasting ability is Charisma (spell save DC 13). The werefox can innately cast the following spells, requiring no material components:
3/day: charm person (humanoid form only and only against the opposite sex)
1/day: animal friendship (fox form only)
Keen Hearing and Smell. The werefox has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Underbrush Stride. Difficult terrain composed of normal vegetation doesn't cost the werefox extra movement.
Multiattack. (Humanoid or Hybrid Form Only). The werefox makes two attacks: one with its shortsword (humanoid form) and one with its bite (hybrid form).
Bite (Fox or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with werefox lycanthropy.
Shortsword (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Description
This female humanoid has a lithe, curvaceous form with strawberry-red hair and pale freckles on her smooth cheeks. Adorned in a fine low-cut dress, a shortsword proudly hangs at her waist.
Note: The Lost City module
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