Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Zombie rage. Cannot be persuaded,deceiver,scared, etc.
Giant sword . Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 3d8 + 6 slashing damage.
Poisonous spit. Ranged attack: reach 25 ft. 5 ft. Area target. Hit: 3d4+6 poison damage.
Giant Drop . Melee Attack: reach 10 ft. Area. Hit: 10d12+10 bludgeoning damage.
During the Zombie Frenzy:
Frenzy Cannonball: Melee Attack: reach 140ft straight line(10ft width). Hit: 3d4 +4 bludgeoning damage + 2d4 +4 acid damage. The targets fall to the ground.
Toxic Vaporwave: Ranged attack: reach 25 ft. Hit: 4d4+6 acid damage. + 1d4 poison damage.(At the beginning of the next turn following the giant drop)
Description
Giant drop consequences: When uses the giant Drop, needs one turn to stand up again(takes 2d12 -2 damage because of fall)
Regeneration: Each turn, the monster restores 2d12 + 4 life.(3d12 + 8 during Zombie frenzy).
Zombie frenzy: When his life is below 400, his basic attack consists in a giant sword attack, plus a kick(2d8 bludgeoning damage and throwing the enemy 3025 ft.) and finish the combo with a poisonous split.
Previous Versions
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7/17/2019 10:47:43 AM
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7/17/2019 10:51:03 AM
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7/17/2019 4:31:49 PM
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