Gargantuan Undead, Chaotic Evil
Armor Class 8
Hit Points 820 (40d20 + 400)
Speed 30 ft.
STR
26 (+8)
DEX
6 (-2)
CON
21 (+5)
INT
2 (-4)
WIS
2 (-4)
CHA
2 (-4)
Saving Throws WIS +3
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 8
Languages Understands Common and Giant but can't speak them
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Zombie rage. Cannot be persuaded,deceiver,scared, etc.

Actions

Giant sword . Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 3d8 + 6 slashing damage.

Poisonous spit. Ranged attack: reach 25 ft. 5 ft. Area target. Hit: 3d4+6 poison damage.

Giant Drop . Melee Attack: reach 10 ft. Area. Hit: 10d12+10 bludgeoning damage.

During the Zombie Frenzy:

Frenzy Cannonball: Melee Attack: reach 140ft straight line(10ft width). Hit: 3d4 +4 bludgeoning damage + 2d4 +4 acid damage. The targets fall to the ground.

Toxic Vaporwave: Ranged attack: reach 25 ft. Hit: 4d4+6 acid damage. + 1d4 poison damage.(At the beginning of the next turn following the giant drop)

Description

Giant drop consequences: When uses the giant Drop, needs one turn to stand up again(takes 2d12 -2 damage because of fall)

Regeneration: Each turn, the monster restores 2d12 + 4 life.(3d12 + 8 during Zombie frenzy).

Zombie frenzy: When his life is below 400, his basic attack consists in a giant sword attack, plus a kick(2d8 bludgeoning damage and throwing the enemy 3025 ft.) and finish the combo with a poisonous split.

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/17/2019 10:47:43 AM
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7/17/2019 10:51:03 AM
9
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7/17/2019 4:31:49 PM
22
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ElvisJaggerAbdulJabbar

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