Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Multiattack. The armor makes two melee attacks, or two gauntlet launch attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) bludgeoning damage.
Gauntlet Launch. Ranged Weapon Attack: + 4 to hit, reach 30 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage.
Counterblow: On an enemy creature's miss, this suit of magically animated armor reacts with a Slam attack.
End of Round 1: "Leave Now": The armor's greaves fly off, leaving the armor magically suspended, and launch towards the farthest opponent, then return to the armor set. +4 to Hit, 12 (4d6) bludgeoning damage on Hit
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding. It shrieks in many languages, claiming violence in all manners.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/24/2024 2:15:10 AM
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4
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4
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Coming Soon
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