All-consuming Void. Any Creature within Aspect's space at the biggening of their turn or enters it for the first time on its turn takes, 18 (2d8+8) Necrotic damage, and must make a constitution saving throw Dc. 18 or be grappled. Grappled creatures are moved along with the Aspect when it moves. Any creature that dies in the Aspect's space is disintegrated. Any non-magical object within the Aspect's Space takes 48 Damage and begins to disintegrate. If a magical object is left in the Aspect's space for a week for each rarity grade it loses its magical effects and becomes non-magical. does not affect Legendary or Artifacts.
Unending Hunger. With out a Host body Aspect of Void will consume any matter it can find albeit slowly. A host is Immune to "All-consuming Void."
Power of Beyond. Aspect of Void cannot be altered by the will or magic of others without their consent. including Divine powers. *** Not sure this is appropriate ***
Aspect existence. Aspect of Void returns to its domain if killed and may hold a grudge.
Actions. Aspect of the Void can make 3 Attack Actions per round.
Action Tendril (cost 1 attack action). Melee Weapon Attack: +11 to hit, reach 15 ft., 1 target. Hit: 23 (4d8 + 3) [Bludgeoning] + 13 (1d8+8) [Necrotic] and must make a constitution saving throw Dc. 18 or be Grappled.
Action Black Lance (cost 2 attack actions). Ranged weapon Attack: +12 to hit, reach 60 ft., 1 target. Hit: 34 (6d8 + 4) [Bludgeoning] + 13 (1d8+8) [Necrotic].
Action Void well (cost 3 attack actions). Ranged skill Attack: 15ft Radius within 80 ft., Dc. 18 Dex save. on a Failed all creatures take 43 (5d12+8) [Bludgeoning] + 13 (1d8+8) [Necrotic] and are pulled 10 ft towards the center point and are Restrained. half as much on a Pass and are not affected by the extra effect. A restrained creature may attempt to break free on its turn with its action Dc. 18 Str check, an ally may use its action to help in which the creature may roll at advantage with a Dc15. Aspect of Void may only have 1 Well active at a Time.
Aspect of Void may use its Bonus action to deal 18 (2d8+8) [Necrotic] to all creatures and objects in contact with its mass (all grappled or restrained creatures).
Reaction attack. may use a Tendril attack as an attack of opportunity.
Reaction wall of Void. Aspect of Void may use a Reaction to attempt to catch a ranged attack, (Spell or not) by rolling a Dex Save vs the to hit roll. If Aspect passes the Save it takes half as much damage from the attack unless it is Radiant dmg.
Aspect of Void has Legendary Resistance [5 per day].
Aspect of Void has Legendary actions [3 per turn].
Legendary Movement (Costs 1 Action). Aspect of Void may move its movement speed.
Legendary Tendril (Costs 1 Actions). Melee Weapon Attack: +11 to hit, reach 15 ft., 1 target. Hit: 23 (4d8 + 3) [Bludgeoning] + 13 (1d8+8) [Necrotic] and must make a constitution saving throw Dc. 18 or be Grappled.
Legendary Black Lance (cost 2 attack actions). Ranged weapon Attack: +12 to hit, reach 60 ft., 1 target. Hit: 34 (6d8 + 4) [Bludgeoning] + 13 (1d8+8) [Necrotic].
Description
Aspect of Void appears to be a shifting mass of darkness that eats away at almost anything it touches. But there is some sort of form it seems to be trying to hold poorly. maybe with more power or time it could focus its energy into this "true form".
meant to be a plot progression for it to return back to the Void or acquire a humanoid form to better fit into its new "home".
Lair and Lair Actions
Just hope your never here.
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