Keen Hearing and Smell. The celestial wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The celestial wolf has advantage on an attack roll against a creature if at least one of the celestial wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack: The Celestial Wolf takes two bite attacks
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 5) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Night Breath (Recharge 5–6). The celestial wolf exhales a stream of stardust in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 21 (6d6) radiiant damage on a failed save, or half as much damage on a successful one.
Description
Powerful rangers and druids who achieve long life, spiritdom, or godhood can turn their companions into undying partners. By crafting a powerful magic gem into a phylactary, the companion can shed its mortal body and contain its soul in the gem. If their form is destroyed, the holder of the gem can reform their companion's form with the use of a ritual or spell. If the gem is destroyed, the wolf soul flees into the heavens. Many Celestial Wolfs will also fade away if their master dies, but some may remain within the gem so long as it is intanct.
Comments