Medium Humanoid, Lawful Evil
Armor Class 15 Natural armour
Hit Points 5 (3d8 - 2)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Saving Throws STR +3
Damage Resistances Fire
Condition Immunities Restrained
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sunlight sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

 
Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Short bow. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Frightening growl. The brute Kobold can scare one enemy once as a bonus action.

 

Description

Brute Kobolds are cousins of the common Kobold. They have evolved to become larger and stronger then the common variant. They have the tendency to travel and raid villages around their territory. 

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

BlockRanger