Multiattack. O'Neil makes three Rotten Standard attacks.
Rotten Standard. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 18 (4d8) necrotic damage.
Rotting Whirlwind (Recharge 6). Drawing on the accursed power within his blood, O'Neil conjures up an enormous whirlwind of Scarlet Rot that persists in a 30ft radius around him until the start of his next turn. All non-Undead within the area, or that enter it for the first time, must make a DC 17 Constitution saving throw or suffer one level of exhaustion. At the start of his next turn, the whirlwind disappears and O'Neil must take the Multiattack action.
Call Spirits (Recharge 6). Commander O'Neil summons either 1d4 Archers or 1d4 Berserkers, using the stat blocks from MPMM and BR respectively, except they are considered Undead. The summoned monsters appears in an unoccupied space within 60 feet of its summoner and act as an ally of its summoner. It remains for 10 minutes, until it or its summoner dies, or until its summoner uses this action again.
Glory, Brave Knights! Swinging their standard aloft, O'Neil channels the last dying embers of his will and bestows a benefit upon all allies within 30ft of him aside from himself, choosing from the options below:
- Offensive: All targets can make a single weapon attack as a bonus action on each of their turns
- Defensive: All targets gain temporary HP equal to 2 times the number of allies within 30ft of O'Neil
Description
Even after his lord was fled, Commander O'Neil continued to brandish his flag in the devastation of the rot-eaten field of battle, the sole veteran who remembers that battle with pride.
Previous Versions
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12/18/2023 1:15:12 PM
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0
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1.0.0
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Coming Soon
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