Keen Hearing and Smell. Volkaz has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Legendary Resistance (3/Day). If Volkaz fails a saving throw, it can choose to succeed intead.
Multiattack. Volkaz first uses its Howl then makes two melee attacks: one with its bite and the other with its claws
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 10 (3d6) poison damage.
Claws . Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) slashing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Howl. Volkaz lets out a deafening howl that can be heard in a radius of 60 ft.. Every creature he chooses that can hear the Howl has to make Wisdom 18 Saving throw or be frightened of Volkaz for 1 minute, the creature can repeat the Saving throw in the end of its turn.
Pounce. When a creature ends its turn 5ft. from Volkaz, Volkaz can use its reaction to jump 20 fRetret. in one direction, this movement doesn´t provoke opportunity attacks.
Volkaz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Volkaz regains spent legendary actions at the start of its turn.
Detect. Volkaz makes a Wisdom (Perception) check.
Bite Attack. Volkaz makes a bite attack.
Retreating Strike (costs 2 actions). Volkaz makes a attack with its claws two times and then can move half of its speed, this movement doesn´t provoke opportunity attacks.
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