Huge Beast, Neutral Good
Armor Class 18 Natural Armor
Hit Points 210 (16d12 + 105)
Speed 80 ft., Climb 50 ft.
STR
22 (+6)
DEX
16 (+3)
CON
24 (+7)
INT
12 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +11, DEX +8, CON +12, WIS +7
Skills Insight +10, Perception +11
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 20
Languages Common, Primordial
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Keen Hearing and Smell. Volkaz has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Legendary Resistance (3/Day). If Volkaz fails a saving throw, it can choose to succeed intead.

Actions

Multiattack. Volkaz first uses its Howl then makes two melee attacks: one with its bite and the other with its claws

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 10 (3d6) poison damage.

Claws . Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) slashing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Howl. Volkaz lets out a deafening howl that can be heard in a radius of 60 ft.. Every creature he chooses that can hear the Howl has to make Wisdom 18 Saving throw or be frightened of Volkaz for 1 minute, the creature can repeat the Saving throw in the end of its turn.

Reactions

Pounce. When a creature ends its turn 5ft. from Volkaz, Volkaz can use its reaction to jump 20 fRetret. in one direction, this movement doesn´t provoke opportunity attacks.

Legendary Actions

Volkaz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Volkaz regains spent legendary actions at the start of its turn.

Detect. Volkaz makes a Wisdom (Perception) check.

Bite Attack. Volkaz makes a bite attack.

Retreating Strike (costs 2 actions). Volkaz makes a attack with its claws two times and then can move half of its speed, this movement doesn´t provoke opportunity attacks.

Fininho00

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