Medium Monstrosity, Any Chaotic Alignment
Armor Class 13 Natural Armor
Hit Points 136 (13d12 + 52)
Speed 30 ft., Climb 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
7 (-2)
Damage Immunities Psychic
Condition Immunities Blinded, Deafened, Invisible
Senses Blindsight, Passive Perception 15
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Slimy Tongue. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 7 (2d6) bludgeoning damage plus 11 (2d10) psychic damage. The target must succeed on a DC 16 Strength saving throw or be pulled into an unoccupied space within 5 feet of the Being of Static.

Piercing Static. The Being of Static makes a loud static noise. All creatures within 40 ft. must make a DC 14 Constitution saving throw or receive 36 (10d6) psychic damage on a failed save, or a fourth as much damage on a successful save. Allies receive half as much damage. 

Tail. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage.

 

Reactions

Eternal Hunger. When a creature attacks the Being of Static while within 10 feet of it, the creature must succeed on a DC 17 Dexterity saving throw, or receive 11 (2d10) piercing damage from having their teeth pulled out of their mouth and consumed. This excludes any creatures who lack teeth.

Description

The Being of Static is a creature about 5 feet long. Eyes slip off of it, but it has a visible outline in the shape of four legs, a longer snout, and horns. It has no teeth, and the inside of it's mouth looks like the inside of a back hole: the embodiment of the absence of vision.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Black_Hole11