Armor Class
23
Natural Armor
Hit Points
105
(2d12)
Speed
50 ft., Walk 30 ft.
STR
12
(+1)
DEX
23
(+6)
CON
21
(+5)
INT
15
(+2)
WIS
16
(+3)
CHA
12
(+1)
Saving Throws
DEX +12, CON +11
Skills
Deception +8, Intimidation +8
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 20, Passive Perception 13
Languages
Common, Sylvan, Telepathy
Challenge
17 (18,000 XP)
Proficiency Bonus
+6
Traits
Poisoned Stinger; If at its attack phase, roll a d100. If 50+, cause poison to the target.
Actions
Axe; Roll D8. The number is +Damage dealt for that turn.
Sting; Roll a D100. If 90+, Cause Poison to target and STR(+5) to self for the current attack phase.
Multiattack(3); 2 axe + 1 sting
Reactions
Magical Resistance (3/day): When this creature fails a saving throw on magic, it can instead choose to succeed.
Description
A massive hornet with an axe upon its right hand. The beast is of four legs, a bee body, two giant tusks as a mouth pincer, and one cycloptic eye. Upon its back are four giant insect wings that allow it to have a flying speed.
Comments