Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 Studded leather armor
Hit Points 150 (15d10)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
19 (+4)
CHA
12 (+1)
Skills Stealth +6
Condition Immunities Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 17
Languages Common, Goblin
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Talking Staff: 5ft reach, 8(1d8+2)

Cantrips (at will): druidcraft, produce flame, resistance, thorn whip

1st level (4 slots): cure wounds, faerie fire, thunderwave

2nd level (3 slots): beast sense, flame blade, pass without trace

3rd level (3 slots): conjure animals, dispel magic, plant growth

4th level (3 slots): dominate beast, freedom of movement, wall of fire

5th level (2 slots): commune with nature, conjure elemental, scrying

6th level (1 slot): transport via plants, wall of thorns

Legendary Actions

At the end of an opponents turn the Goblin Druid May use one of it’s legendary actions.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

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