Spellcasting. The brainholder is a 5th-level spellcaster. Its spellcasting ability is WIS (spell save DC 12, +3 to hit with spell attacks). The [monster name] has following soccer spells prepared:
Cantrip (at will): Light
5th level (5 slots): Telekinesis, Arcane Hand
Force blast. The beholder shoots out a wall of force. RangedWeapon Attack: +2 to hit, range 3/3 ft., 3 targets. Hit: 10 (2d10 - 2) force damage.
The brainholder can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only during the brainholder's turn. The brainholder regains spent legendary actions at the start of its turn.
Brain beam (Costs 1 Action). 2 beams shoots out of the brainholder's eyes. RangedWeapon Attack: +3 to hit, range 1/1 ft., 2 targets. Hit: 10 (3d10 + 2) force damage.
Description
The brainholder is a creature similar to a beholder it looks like a large brain with 2 stalks with eyes on the top of them. It floats 3 feet above the ground. It also has a mouth on the middle of the brain. They wear a metal plate with holes for theyre
Lair and Lair Actions
The brainholder normally lives in caves that are pre-made in mountains and fills them with all its incredible inventions.
Regional Effects
The region containing a legendary brainholder's lair is inspiring, which creates the following effect:
- Any item made in this cave become magical and get a +1 bonus.
If the brainholder dies, these effects fade over the course of 2 days.
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