Large Fey, Neutral
Armor Class 21 Natural
Hit Points 400 (20d20 + 200)
Speed 40 ft.
STR
26 (+8)
DEX
12 (+1)
CON
20 (+5)
INT
8 (-1)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws STR +13, CON +10, WIS +10
Skills Perception +10
Damage Vulnerabilities Fire, Radiant
Damage Resistances Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Frightened, Unconscious
Senses Darkvision 120, Passive Perception 20
Languages Druidic Understands it, but cannot speak it
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Actions

Multiattack. The Regal Ancestor Spirit makes two Skull Bash or Antler Gore attacks. After using Spirit Absorb, it makes a Fiery Crush (Mythic Attack) after making its first attack.

Skull Bash. Melee Attack: +13 to hit, reach 10 ft., 1 target. Hit: 24 (4d8 + 8) bludgeoning damage. 

Antler Gore. Melee Attack: +13 to hit, reach 10 ft., 1 target. Hit: 24 (4d8 + 8) piercing damage.

Soulfire (Recharge 5-6). The Regal Ancestor Spirit breathes a light blue ethereal flame. All creatures within a 60 foot cone must make a Dexterity saving throw DC 19 or take 54 (9d12) fire damage on a failed save or half as much on a successful one.

Sky Prance (Recharge 4-6). The Regal Ancestor Spirit leaps 20 feet into the air and moves 30 feet in a straight line before landing, spreading fire across a 15x30 space directly next to the path the Spirit took . Creatures who start their turn or move into this area take 36 (6d12) fire damage. If the Spirit descends onto a creature(s), the creature(s) must make a Strength saving throw DC 19 or be pushed out of the Spirit's space and knocked prone on a failed save, or be pushed out of the Spirit's space but not be knocked prone on a successful one.

Bonus Actions

Spirit Fade (Recharge 4-6). The Regal Ancestor Spirit fades away and reappears in an empty space up to 60 feet away.

Legendary Actions

The Regal Ancestor Spirit can take 2 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Regal Ancestor Spirit regains spent legendary actions at the start of its turn.

Skull Bash (Costs 1 Action). The Regal Ancestor Spirit makes a Skull Bash attack.

Mythic Actions

Absorb Spirits (1/day). When the Regal Ancestor Spirit's Hit Points reach or fall below 100, it absorbs the power of the animal spirits in its lair, restoring 65 (5d20 + 15) hp. The spirits then fall dead. after using this ability, the Regal Ancestor Spirit glows with a bright blue light.

Fiery Crush. Melee Attack: +13 to hit, reach 10 ft., 1 target. Hit: 24 (4d8 + 8) bludgeoning damage and 12 (4d6) fire damage.

Description

The reanimated carcass of a giant deer emitting a light blue flame.

Lair and Lair Actions

The cave of the Regal Ancestor Spirit is calm and grassy. The ghosts of animals like pigs and goats calmly graze and act as if they're still alive. They cannot be interacted with.

Previous Versions

Name Date Modified Views Adds Version Actions
8/23/2024 10:13:41 PM
31
15
1.0
Coming Soon

Habitat: Forest

NorosElderwing

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