Multiattack. The Regal Ancestor Spirit makes two Skull Bash or Antler Gore attacks. After using Spirit Absorb, it makes a Fiery Crush (Mythic Attack) after making its first attack.
Skull Bash. Melee Attack: +13 to hit, reach 10 ft., 1 target. Hit: 24 (4d8 + 8) bludgeoning damage.
Antler Gore. Melee Attack: +13 to hit, reach 10 ft., 1 target. Hit: 24 (4d8 + 8) piercing damage.
Soulfire (Recharge 5-6). The Regal Ancestor Spirit breathes a light blue ethereal flame. All creatures within a 60 foot cone must make a Dexterity saving throw DC 19 or take 54 (9d12) fire damage on a failed save or half as much on a successful one.
Sky Prance (Recharge 4-6). The Regal Ancestor Spirit leaps 20 feet into the air and moves 30 feet in a straight line before landing, spreading fire across a 15x30 space directly next to the path the Spirit took . Creatures who start their turn or move into this area take 36 (6d12) fire damage. If the Spirit descends onto a creature(s), the creature(s) must make a Strength saving throw DC 19 or be pushed out of the Spirit's space and knocked prone on a failed save, or be pushed out of the Spirit's space but not be knocked prone on a successful one.
Spirit Fade (Recharge 4-6). The Regal Ancestor Spirit fades away and reappears in an empty space up to 60 feet away.
The Regal Ancestor Spirit can take 2 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Regal Ancestor Spirit regains spent legendary actions at the start of its turn.
Skull Bash (Costs 1 Action). The Regal Ancestor Spirit makes a Skull Bash attack.
Absorb Spirits (1/day). When the Regal Ancestor Spirit's Hit Points reach or fall below 100, it absorbs the power of the animal spirits in its lair, restoring 65 (5d20 + 15) hp. The spirits then fall dead. after using this ability, the Regal Ancestor Spirit glows with a bright blue light.
Fiery Crush. Melee Attack: +13 to hit, reach 10 ft., 1 target. Hit: 24 (4d8 + 8) bludgeoning damage and 12 (4d6) fire damage.
Description
The reanimated carcass of a giant deer emitting a light blue flame.
Lair and Lair Actions
The cave of the Regal Ancestor Spirit is calm and grassy. The ghosts of animals like pigs and goats calmly graze and act as if they're still alive. They cannot be interacted with.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/23/2024 10:13:41 PM
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31
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15
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1.0
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Coming Soon
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