Armor Class
13
(leather armor)
Hit Points
16
(4d8)
Speed
30 ft.
STR
10
(+0)
DEX
15
(+2)
CON
10
(+0)
INT
12
(+1)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
DEX +4
Senses
Passive Perception 10
Languages
Any 1 to 2 languages (usually Common + another common language)
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Ranged Weapon Adept:
The crossbower can ignore the loading property of any crossbow.
Actions
Light Crossbow: Ranged weapon attack (80/320); +4 to hit, on hit; 1d8 + 2 piercing damage.
Dagger: Melee weapon attack (5 ft reach, one target), +2 to hit, on hit: 1d4 + 2 piercing damage, tends to only be used if absolutely necessary.
Description
Crossbowers are fighters, soldiers, or bandits that specialize in using crossbows, to make one more powerful, you can give them the entire effect of the crossbow expert feat.
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