Large Undead, Unaligned
Armor Class 16 Natural Armor
Hit Points 132 (20d10 + 32)
Speed 50 ft.
STR
22 (+6)
DEX
15 (+2)
CON
22 (+6)
INT
4 (-3)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws STR +10, CON +10
Skills Perception +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 120ft, Passive Perception 12
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Thaw. The Boreal Strider looses it's resistance to non-magical Bludgeoning, Slashing and Piercing Damage after taking fire damage, until the start of it's next turn.

Cold Reinforcement. Whenever the Boreal Strider is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt

Mimicry. the Boreal Stider can copy the sounds of any creature it has consumed

Camouflage. the Boreal Strider has advantage on stealth checks in arctic environments

Actions

Multiattack. the Boreal Strider makes any 2 attacks or makes 1 attack and takes the Consume Action

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 6) Bludgeoning damage and 4 (1d8) Cold damage

Gore. The Boreal Strider moves up to 30ft along the ground, making a melee attack against every creature it passes that is within range. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) Bludgeoning damage. the target must succeed on a DC 15 Strength saving throw, or be knocked prone.

Icey Shards. The Boreal Strider exhales shards of ice and bone in a 30ft line. each creature in that area must make a DC 15 Dexterity saving throw, taking 6 (2d6) Cold Damage, and 6 (2d6) piercing damage, or half as much on a successful one.

Consume. The Boreal Strider targets one creature that is large or smaller within 10ft of it with 0 Hit Points or less, consuming it, the creature is instantly killed, and the Boreal Strider regains a number of hit points and temporary hit points based on the size of the creature consumed.
Tiny: 1d4 hit points and 0 temporary hit points
Small: 1d6 hit points and 1d4 temporary hit points 
Medium: 2d6 hit points and 1d6 temporary hit points 
Large: 2d8 hit points and 2d6 temporary hit points 

Habitat: Arctic

SnekkoHekko

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