Medium Dragon, Chaotic Neutral
Armor Class 18 natural armor
Hit Points 54 (7d10 + 21)
Speed 30 ft., climb 30 ft., swim 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
17 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws DEX +6, CON +6, WIS +6
Skills Insight +5, Perception +5, Persuasion +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 15
Languages Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amphibious. The dragon can breathe air and water.

Actions

Bite: Melee weapon attack, +2 to hit, reach 5ft, one target.

Hit: 1d10 +0 Piercing damage.

Innate Guidance(recharge 5-6): The dragon bestows one creature allied to it, or itself with a clairvoyance of Opponents movements, giving the creature Advantage on all attacks during its turn.

Innate Spellcasting: This type of dragon can cast certain spells without needing any components. 

Description

Lapis dragons are calm and intense with a desire for the enlightened. They love Humidity and clear skied areas such as islands and peninsulas.

    A Lapis dragon is a grand presence covered in dark blue scales which each have gold, brown, or white blemishes that shine as part of the stone. The dragon having a smooth, rounded head with the lower jaw being larger and more vicious than the rest of the head. The wings starting as smaller, weaker wings which then grow strong enough to lift the large mass of muscle that is the lapis dragon. The back having a large amount of scales that can rise and lower on the dragons body which assists it’s control in the water. The thick, scaled tail able to propel the dragon through the water with a hard thrust as the body slithers to make it easier to split through the water. The eyes of a lapis dragon is usually a pure white.

    Friend to Monasteries. The lapis dragons sendom get to see those who follow the monastic traditions and monks. As such they can’t help but find themselves enthralled in how one who follows such a discipline shows and bears themself. The lapis dragon is fixated in the way other creatures can move their fragile, malleable bodies. In such ways that they improve the bodies to not be as fragile.

    Due to this a Lapis dragon finds evolution and the change of a person to be fascinating. Similar to watching a pup grow up into a wolf. And if their stone will help a group of people or a single person self improve in such a way they more gift them with it, but doing so assures that they will visit you again in the future to see your development.

    Dragons of Wisdom. These dragons seek the wisdom and clarity to improve themselves. Seeing the same desire in others makes it feel like the dragon is appreciated. They are the true leaders among the gemstone dragons. The guide those who live near seas and great lakes through divination and guidance. Often leading random people to greatness and to reach their potential.

    In doing so they find treasures of those they have lead to be the most delicate prizes they could have. Only when one that has been lead by the dragon to greatness will receive a formal request to just send a treasure they have found back to the dragon as pay, and appreciation for the dragon. 

Lair and Lair Actions

Lair Actions

On initiative 20 (losing on ties) the dragon takes a lair action to cause one of the following effects; The dragon can’t use the same effect two rounds in a row.

  • The dragon can choose one target it can see within 120ft and anyone who attacks that target receives Advantage on attacking the target, including the dragon.
  • The lair can make a Earth Elemental from the Lapis dragons fallen stones, Sharing the earth elementals stats. The elemental can spawn in one area 120ft of the dragon that it can see.
  • Suddenly heats the area around the dragon, making a cloud or heavy steam. Everyone in this area must make a Dexterity saving throw DC 12 . Anything in the steam is Heavily obscured.

Regional Effects

  • Anything that touches a stone left by the Lapis dragon without it being given by the dragon reveals their location and weaknesses to the dragon at hand within 3 miles of its lair.
  • Causes spatial rifts to appear that connect to another area within 5 miles of the dragons lair that if stepped through, bring you to that area.
  • Often have areas that the dragon themself goes near. These are as are given an extra boon in wisdom checks and are often the home of monasteries and traditions.

If the dragon dies these effects slowly fade over 1d10 days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/17/2019 12:18:01 AM
58
2
1
Coming Soon
7/18/2019 12:39:06 AM
43
1
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Coming Soon

Habitat: CoastalDesertForestGrasslandHillMountainUnderdarkUnderwaterUrban

sheaththeshadowangel

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