Armor Class
18
armor scraps
Hit Points
67
(7d20 + 8)
Speed
25 ft.
STR
17
(+3)
DEX
15
(+2)
CON
14
(+2)
INT
3
(-4)
WIS
7
(-2)
CHA
4
(-3)
Saving Throws
STR +5, DEX +4, CON +4
Skills
Intimidation +2
Damage Immunities
Bludgeoning, Fire
Senses
Unknown, Passive Perception 8
Languages
Deep Speech
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Absorption of the Dead. Whenever someone or something (character or monster) dies then all War-Broken in a 10 ft. radius gains +3 HP.
Actions
Slam: +7 to hit, reach 5 ft., 1 target. Hit: 2d6 + 3 bludgeoning damage.
Reactions
Enrage. If a War-Broken takes more than 3 damage when hit then its next attack does +5 damage.
Legendary Actions
Rust (Costs 4 actions). A War-Broken may make it's self immune to damage for one turn. If anyone attacks it during this time then they take 5 (1d8) poison damage.
Description
This monster is the parts of humans and armor that are left over after a battle stitched together. All that they live for is battle and they thirst for blood. They attack at anytime and anywhere with no strategy at all.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/18/2019 12:51:07 AM
|
26
|
0
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Coming Soon
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