Medium Undead, Chaotic Evil
Armor Class 18 armor scraps
Hit Points 67 (7d20 + 8)
Speed 25 ft.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
7 (-2)
CHA
4 (-3)
Saving Throws STR +5, DEX +4, CON +4
Skills Intimidation +2
Damage Immunities Bludgeoning, Fire
Condition Immunities Invisible, Poisoned
Senses Unknown, Passive Perception 8
Languages Deep Speech
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Absorption of the Dead. Whenever someone or something (character or monster) dies then all War-Broken in a 10 ft. radius gains +3 HP.  

Actions

Slam: +7 to hit, reach 5 ft., 1 target. Hit: 2d6 + 3 bludgeoning damage. 

 

Reactions

Enrage. If a War-Broken takes more than 3 damage when hit then its next attack does +5 damage.

Legendary Actions

Rust (Costs 4 actions).  A War-Broken may make it's self immune to damage for one turn. If anyone attacks it during this time then they take 5 (1d8) poison damage.

Description

This monster is the parts of humans and armor that are left over after a battle stitched together. All that they live for is battle and they thirst for blood. They attack at anytime and anywhere with no strategy at all.

Previous Versions

Name Date Modified Views Adds Version Actions
7/18/2019 12:51:07 AM
26
0
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Coming Soon

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwater

Dudealicious

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