Medium Or Small Humanoid (Cleric), Typically Lawful Good
Armor Class 18 Chain mail, Shield
Hit Points 58 (7d8 + 12)
Speed 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
15 (+2)
INT
16 (+3)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws WIS +7, CHA +5
Skills Perception +7, Religion +6
Senses Passive Perception 17
Languages Common Plus any two languages of the dm’s choice.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Cleric is a 5th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 15, +7 to hit with spell attacks). The Cleric has following cleric spells prepared: 

Cantrips (at will): Spare the dying, Sacred flame, Light, Guidance


1st level (4 slots): Bless, Detect evil and good, Detect magic , Cure wounds

2nd level (3 slots): Aid, Prayer of healing, Spiritual weapon

3rd level (2 slots): Aura of vitality, Spirit guardians

 

Actions

Multiattack. The cleric makes two radiant strike attacks it can also replace one of these attacks with a mace attack.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) bludgeoning damage. 

Radiant strike. Ranged Spell Attack: +7 to hit, range 120 ft., 1 target. Hit: 24 (6d6) radiant damage.

Description

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.

Lair and Lair Actions

 

 

fgtplayser

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