Spellcasting. The Cleric is a 5th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 15, +7 to hit with spell attacks). The Cleric has following cleric spells prepared:
Cantrips (at will): Spare the dying, Sacred flame, Light, Guidance
1st level (4 slots): Bless, Detect evil and good, Detect magic , Cure wounds
2nd level (3 slots): Aid, Prayer of healing, Spiritual weapon
3rd level (2 slots): Aura of vitality, Spirit guardians
Multiattack. The cleric makes two radiant strike attacks it can also replace one of these attacks with a mace attack.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) bludgeoning damage.
Radiant strike. Ranged Spell Attack: +7 to hit, range 120 ft., 1 target. Hit: 24 (6d6) radiant damage.
Description
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.
Lair and Lair Actions
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