Large Undead, Chaotic Evil
Armor Class 16 (barding, plate)
Hit Points 105 (132d10)
Speed 70 ft., (If the black knight suffers 50 damage, reduce the speed to 30 and remove mount attacks)
STR
17 (+3)
DEX
15 (+2)
CON
17 (+3)
INT
14 (+2)
WIS
15 (+2)
CHA
16 (+3)
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Blinded, Exhaustion, Frightened
Senses Passive Perception 14
Languages Knows undercommon and any language it knew in life but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Mounted. The black knight is mounted on a skeleton warhorse. The extra health and attacks are included.

Vicious charge. If the black knight moves more than 30 feet into combat, it gets a +5 modifier on top of other modifiers on its decomposing lance and trample attacks.

 

Actions

Multiattack. The black knight makes 2 attacks with its decomposing lance.

Mount attack. The black knight makes 1 trample attack, 1 bite attack and 1 decomposing lance attack. 

Decomposing lance. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 16 (4d8) piercing damage. 

Trample. Mount Attack: +3 to hit, reach 3 ft., 1 target. Hit: 7 (2d4 + 1) bludgeoning damage. 

Bite. Mount Attack: +4 to hit, reach 5 ft., 1 target. Hit:  (2d4 + 4) piercing damage. 

 

Bonus Actions

The black knight makes bonus actions at the end of its turn.

Fade: The black knight moves backwards 30 feet. 

Description

Black knights are middle-ranking skeleton cavalry used in strike-and-fade attacks on enemy frontlines. A black knight charges the enemy lines, withdraws, and then charges again. Repeat. Once the black knights have thoroughly broken the frontline, the legions of infantry advance to destroy the survivors.  

Monster Tags: undead

EJODM18604

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