Mounted. The black knight is mounted on a skeleton warhorse. The extra health and attacks are included.
Vicious charge. If the black knight moves more than 30 feet into combat, it gets a +5 modifier on top of other modifiers on its decomposing lance and trample attacks.
Multiattack. The black knight makes 2 attacks with its decomposing lance.
Mount attack. The black knight makes 1 trample attack, 1 bite attack and 1 decomposing lance attack.
Decomposing lance. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 16 (4d8) piercing damage.
Trample. Mount Attack: +3 to hit, reach 3 ft., 1 target. Hit: 7 (2d4 + 1) bludgeoning damage.
Bite. Mount Attack: +4 to hit, reach 5 ft., 1 target. Hit: (2d4 + 4) piercing damage.
The black knight makes bonus actions at the end of its turn.
Fade: The black knight moves backwards 30 feet.
Description
Black knights are middle-ranking skeleton cavalry used in strike-and-fade attacks on enemy frontlines. A black knight charges the enemy lines, withdraws, and then charges again. Repeat. Once the black knights have thoroughly broken the frontline, the legions of infantry advance to destroy the survivors.
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