Armor Class
16
(natural armor)
Hit Points
144
(17d8 + 68)
Speed
30 ft.
STR
18
(+4)
DEX
18
(+4)
CON
18
(+4)
INT
17
(+3)
WIS
15
(+2)
CHA
18
(+4)
Saving Throws
DEX +9, WIS +7, CHA +9
Skills
Perception +7, Stealth +9
Damage Resistances
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Darkvision 120 ft., Passive Perception 17
Languages
Common
Challenge
13 (10,000 XP)
Proficiency Bonus
+5
Actions
Multiattack. The captain makes three attacks,
Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) slashing damage.
Pistol.ranged weapon attack:+9 to hit ,(40/60) Hit:12 (1d12+4)
Legendary Actions
The captain can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The captain regains spent legendary actions at the start of its turn.
Scimitar:the captain makes one scimitar attack
Pistol:the captain makes one pistol attack
Lair and Lair Actions
Comments