Medium Dragon, Chaotic Neutral
Armor Class 18 natural armor
Hit Points 54 (7d10 + 21)
Speed 30 ft., climb 30 ft., swim 60 ft.
STR
14 (+2)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws DEX +5, CON +6, WIS +2
Skills Perception +2, Performance +5, Persuasion +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 11
Languages Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon can breathe air and water.

Actions

Bite: Melee weapon attack, +4 to hit, reach 5ft, one target.

Hit: 1d10 +2 Piercing damage.

Opal-essence(Recharge 5-6): The dragon expels a 5ft cloud of shifting colors around itself. Any enemy in the area must make a DC 11 Dexterity saving throw or take 3d6 damage of a type rolled randomly in the following table. The cloud persists for one round and the area is lightly obscured if it is in water.

Roll 1d8

  • 1: acid
  • 2: lightning
  • 3: cold
  • 4: fire
  • 5: poison
  • 6: necrotic
  • 7: radiant
  • 8: psychic

 

Description

Calm and matriarchal, Opal dragons are the queen dragons of the sea, they bring inspiration and admiration of beauty in its many forms. Being the rulers with attitudes similar to mothers. They treat other aquatic dragons and races as their kindred and children while leading tribes and underwater kingdoms to peace or combat over dominion. They endorse all things creative in strategy, craft, or personality. They are said to be the leaders of great inventors and artists.

    An opal dragon is more serpentine focusing on a long, thin body with a fluffed tail and no wings. If anything they are the most known aquatic dragon and the most elegant. Flexible and defined by the smooth body that sheens underwater like a divine serpent. Yellow eyes and webbed feet which have retractable claws. The snout flared slightly. They are proud, but thinner dragons.

    Creativity. While inspiring the world and those they come to know, they also find watching painting in progress or music being composed. As such, they are often revealed by bards and find themselves to be the subject of many a work. They are the most known dragon species but each one seeks a different type of art. In saying this, grand art pieces and ones fitting the style they enjoy are among their greatest treasures. And they gladly display all of their hoard in their lairs as if they are prizes and decoration.

    In saying this, they are hoarders on a grandiose scale. And their liars are often massive, similar to a wealthy home but scaled up for a dragons size. They seek budding artists and those with different style of art from many. If they find someone with a treasure they seek, they will request the treasure first, if that does not work then they will continue to offer such things as a stay at their liar, or a source of inspiration for the next piece the artist makes. It is easy for them to invite bands to their lair do to this.

    Oceanic Mothers. They are mothers, stating that they stay with any young they bear until adulthood. Fostering them and their spirits and creativity alongside others. They often see the smaller races as needing protection, but what you give the Opal dragon, it will return. If you hurt it, it will hurt you. If you protect it, it will protect you. They are known for fostering anything they can in the water, whether it ends up being detrimental to them or not. They will even raise a Kraken if it is small enough. They are adoptive mothers of any species, leading to interesting results among sailors and unpredictability.

    They are likely to have unlikely allies if you ever challenge one, do keep in mind that killing it will likely put you on someone's radar somewhere.

 

Lair and Lair Actions

Lair Actions

On initiative 20 (losing on ties) the dragon takes a lair action to cause one of the following effects; The dragon can’t use the same effect two rounds in a row.

  • The dragon can shimmer into it’s surroundings and become almost indistinguishable from them. Anyone who relies of sight must make a Wisdom saving throw DC 13 to see the dragon clearly.
  • The waters jet out in a 10ft x 50ft line from the dragon, Anyone caught in the torrent much make a Constitution saving throw or take 1d10 bludgeoning damage and be pushed to the back of the line.
  • An illusion of the dragon will form right next to it, moving independently and can change position with the actual dragon upon using a legendary action to do so. The illusion has attacks pass through it and does not take damage. Once an attack phases through the illusion, all able to see it recognize that is the illusion.

Regional Effects

  • Near caverns and deep dips into the ocean, a portal to the elemental plane of water will form. Just a single portal within 10 miles of an Opal dragons lair.
  • A phenomenon similar to the northern lights will often occurs in the water over a opal dragons domain and be visible through 10 miles of water.
  • Any pearls that would be collected from areas within 1 mile of an Opal dragons lair will instead bare large perfectly round pearl clusters.

If the dragon dies these effects slowly fade over 1d10 days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/17/2019 12:49:23 AM
93
1
1
Coming Soon
8/11/2019 10:01:27 PM
122
1
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Coming Soon

Habitat: ArcticCoastalSwampUnderwater

sheaththeshadowangel

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