Medium Humanoid (Any Race), Any Alignment
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Senses Passive Perception 16
Languages Any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Prepared. The spy has two daggers on belt, a hidden dagger stored in each boot, and rope weaved into their belt.

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Spellcasting. Arcane spy is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12; +4 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): mage hand, message, friends

1st level (4 slots): mage armor, disguise self, illusory script

2nd level (2 slots): detect thoughts, suggestion

Actions

Multiattack. The spy makes two melee attacks, one with each dagger or one with the hand crossbow and one with a dagger.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., thrown range (20/60), one target. Hit: 4 (1d4 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.

Monster Tags: NPC

Habitat: Urban

MarnBeast

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes