Large Monstrosity (Demon), Any Evil Alignment
Armor Class 15
Hit Points 75 (8d12 + 24)
Speed 40 ft., Climb 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
19 (+4)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws DEX +4, CON +6, INT +7, WIS +5, CHA +5
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Blindsight 30ft, Darkvision 120ft, Passive Perception 15
Languages Abyssal, Deep Speech, Telepathy 120ft, Undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Frightful Presence: Those who see this creature for the first time, must make a wisdom saving throw (DC 15) or be frightened for one round.

Invisibility: Once per day this creature can turn itself invisible per the invisibility spell. 

Running Leap:  The creature's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

Magical Resistance: The creature has advantage on saving throws against spells and other magical effects.

 

Actions

Multiattack. The creature makes three attacks: one with its bite and two with its fists.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15).

Description

This abomination of a creature looks like a failed fusion of a Barlgura and a Mind Flayer. It takes the best qualities of both creatures, while also looking absolutely disturbing and terrifying.

Monster Tags: Mind Flayer

Habitat: ForestUnderdark

j_bunch

Comments

Posts Quoted:
Reply
Clear All Quotes