Frightful Presence: Those who see this creature for the first time, must make a wisdom saving throw (DC 15) or be frightened for one round.
Invisibility: Once per day this creature can turn itself invisible per the invisibility spell.
Running Leap: The creature's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.
Magical Resistance: The creature has advantage on saving throws against spells and other magical effects.
Multiattack. The creature makes three attacks: one with its bite and two with its fists.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15).
Description
This abomination of a creature looks like a failed fusion of a Barlgura and a Mind Flayer. It takes the best qualities of both creatures, while also looking absolutely disturbing and terrifying.
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