Reality Warping, the aspharaba can conjure weapons into existence via its godly power this also allows it to change its size
Spellcasting.the Aspharaba can use any spell it is taught by its parental figure OR past experience
Emotional Connection, the target is forced to make a contested wisdom check if the target fails, they now feel whatever emotion the asparaba was born of to an extreme extent.
Punch, 1d4
Multiarmed, the asparaba has 4 arms and 4 hands
Conjured Weapon, attack with any melee weapons you sommoned
Enter the description for how bonus actions work for your monster here.
Absorb, the asphraaba can absorb magic directed at him healing 1d10 damage it can do this 3 times per combat encounter
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
the embodiment of a gods emotion, they have 4 arms 2 legs varying sizes and a mask representing its birth emotion
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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