Tough. When an enemy does more than 400 damage, it is reduced to 400
Smash Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 4d10 + 10 bludgeoning damage.
Stomp. Melee Weapon Attack: +16 to hit, reach 10 ft., all targets. Hit: 8d10 + 20 Bludgeoning damage.
Shove. Melee Weapon Attack: +19 to hit, reach 5 ft., 1 target. Hit: 3d10 + 5 bludgeoning damage. Shoves the target back 30 ft
This Golem has 4 legendary actions and regains spent actions on the end of it's turn
Smash, Make one smash attack
Pummel, (Costs 3 Actions) Make 4 smash attacks
Shove, makes 1 shove action
Indestructible(costs 4 actions) until the start of it's next turn it is immune to all damage(you can't use more legendary actions for 4 turns)
Stomp (costs 2 actions) make 1 stomp attack
Description
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