WHITE: brute. If the creature attacks it deals an extra weapon die of damage
RED: fire starter: can cast any fire cantrip as a bonus action
BLACK: Surprise Attack. If the buff drow surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 3d6 of damage
PURPLE: breath weapon: as a bonus action this creature can spew a cone of fire from its mouth dealing two D6 damage the damage type is dependent on the color Roll a 1D6 every turn on a five or a six it recharges
GREEN: relentless punch: as a bonus action the creature can use flurry of blows from the monk
Melee flavor weapon of your choosing: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 2d6 +4
Ranged flavor weapon of your choosing:Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 1d6+3
Description
This is a crystal that a humanoid can put in to their head doing so depending on the color of the crystal they turn into a monster red means they turn into a demon monster black means they turn into a drow monster white means they turn into a human monster purple means they turn into a dragon monster and green means they turn into an orca monster
Comments