Medium Humanoid, Any Alignment
Armor Class 16 (hide armor, shield)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
9 (-1)
Skills Stealth +6, Survival +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

WHITE: brute. If the creature attacks it deals an extra weapon die of damage

RED: fire starter: can cast any fire cantrip as a bonus action

BLACK: Surprise Attack. If the buff drow surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 3d6 of damage

PURPLE: breath weapon: as a bonus action this creature can spew a cone of fire from its mouth dealing two D6 damage the damage type is dependent on the color Roll a 1D6 every turn on a five or a six it recharges

GREEN: relentless punch:  as a bonus action the creature can use flurry of blows from the monk

 

Actions

Melee flavor weapon of your choosing: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 2d6 +4

Ranged flavor weapon of your choosing:Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 1d6+3

Description

This is a crystal that a humanoid can put in to their head doing so depending on the color of the crystal they turn into a monster red means they turn into a demon monster black means they turn into a drow monster white means they turn into a human monster purple means they turn into a dragon monster and green means they turn into an orca monster

Habitat: ForestGrasslandUnderdark

bjornkid

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