Large Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
3 (-4)
Skills Perception +2, Stealth +5
Damage Resistances Radiant
Senses Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Mirror Scales. While the chroma lizard is in bright light, creatures that rely on sight have disadvantage on attack rolls against the lizard.

Mirror Shy. If the chroma lizard sees itself reflected in a polished surface within 30 feet of it and in an area of bright light, the lizard immediately closes its eyes and is blinded until the start of its next turn when it can check for the reflection again.

Radiant Reflection. When a creature deals radiant damage to the chroma lizard, half the radiant damage the lizard took is reflected back at that creature.

Actions

Multiattack. The chroma lizard uses Dazzling Display. It then makes one Bite attack and one Claws attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Dazzling Display. The chroma lizard causes its chrome scales to ripple, casting dizzying reflections of light. Each creature that can see the chroma lizard must succeed on a DC 15 Constitution save or be blinded until the end of its next turn. The lizard can’t use this action while in darkness, and creatures have advantage on the saving throw if the chroma lizard is in dim light.

DonDonDeon

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