Armor Class
16
Natural
Hit Points
10
(1d10)
Speed
5 ft., Follows the caster and stays within 10ft of the caster at all times.
STR
1
(-5)
DEX
1
(-5)
CON
1
(-5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Prone, Stunned, Unconscious
Senses
Passive Perception 1
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Actions
Sword Swing
Action Melee Attack. Multi-Attack: Can choose to attack up to 2 targets within range, [Casters Spell Attack MOD] to hit, reach 5 ft. Hit: 1 (1d12 + Casters Spell Attack) [Slashing] damage.
Bonus Actions
Dismiss: The sword vanishes and the blood it was once made of falls to the ground
Description
A sword formed from the blood of the caster to attack those around them.