Medium Swarm of Medium undead, Lawful Evil
Armor Class 15 (Damaged Stone Plate Armour & damaged shield)
Hit Points 26 (4d8 + 4)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +3
Damage Vulnerabilities Bludgeoning
Damage Resistances Ranged Attacks, Damage from Spells
Damage Immunities Cold, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Chilling Arrow. The skeleton sends a chilling arrow at a creature. If the arrow hits the creature they take 1d4 + 1 piercing damage and must roll a constitution savings throw and roll a thirteen or higher to stay conscious and not get hypothermia. If the player fails the savings throw they are unconscious but can not die from chilling arrow for three rounds. Three chilling arrows can be fired in a battle.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d10 + 2) slashing damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Bonus Actions

Choke Hold. The skeleton reaches out to a creature within 5 feet and attempts a choke hold. If the skeleton roles above ten then choke hold succeeds and the targeted creature must role a dex savings throw above eleven to avoid being choked. Choke hold does 1d6 + 2 damage.

Previous Versions

Name Date Modified Views Adds Version Actions
12/16/2023 4:21:42 PM
3
0
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Coming Soon

Monster Tags: undeadhumanoid

Habitat: ArcticForestMountain

disco_dragon_pig4

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