Medium Humanoid, Any Alignment
Armor Class 20 Plate Armor, Shield
Hit Points 85 (10d8 + 3)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
17 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws CON +5
Skills Acrobatics +4, Intimidation +2, Stealth +4
Damage Resistances Damage from Spells
Condition Immunities Charmed, Frightened
Senses Blindsight Range: 600 feet, Passive Perception 14
Languages Any languages of their master
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Blood Boon. When a blood guard attacks a creature that is not an undead or construct, it gains hit points equal to half the damage dealt. If the attacks kills a creature, the guard does not get this bonus.

Actions

Multiattack. The blood guard makes two spear attacks.

Longsword. Melee Weapon Attack: +5 to hit, one target. Hit: 9 (1d8 + 5) slashing damage. 

Advanced Spear. Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage. 

 

Longbow. Ranged Weapon Attack: + 4 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Reactions

Parry. Once per round, the blood guard can halve the damage of an incoming melee attack that would hit it.

Description

A blood guard is the result of a sinister ritual in which a willing or unwilling humanoid draws its own blood and dedicates itself to a master. It then transforms into a warrior clad in black plate armor. Blood guards are usually used by powerful, rich kings, leaders of rebellions, or other people who have a reason to be paranoid. They follow any spoken directions from their master, whom they share their alignment with, although they are rarely used for good.

Monster Tags: humanoid

Habitat: UnderdarkUrban

DrowDragonSlayer

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