Blood Boon. When a blood guard attacks a creature that is not an undead or construct, it gains hit points equal to half the damage dealt. If the attacks kills a creature, the guard does not get this bonus.
Multiattack. The blood guard makes two spear attacks.
Longsword. Melee Weapon Attack: +5 to hit, one target. Hit: 9 (1d8 + 5) slashing damage.
Advanced Spear. Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Longbow. Ranged Weapon Attack: + 4 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Parry. Once per round, the blood guard can halve the damage of an incoming melee attack that would hit it.
Description
A blood guard is the result of a sinister ritual in which a willing or unwilling humanoid draws its own blood and dedicates itself to a master. It then transforms into a warrior clad in black plate armor. Blood guards are usually used by powerful, rich kings, leaders of rebellions, or other people who have a reason to be paranoid. They follow any spoken directions from their master, whom they share their alignment with, although they are rarely used for good.
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